IN CHARACTER
Character Name: Jennifer
Canon: Rule of Rose
Canon Point: End of the game
In-Game Tattoo Placement: Underside of her right wrist.
Current Health/Status: a little traumatized, but physically alright
Age: 19
Species: human
Content Warnings: Jennifer's canon deals heavily with themes of murder, child abuse, bullying, pedophilia/sexual abuse of minors, animal abuse/death/killing, suicide, mild gender fuckery, and a lot about romantic and sexual themes revolving around young girls (with each other).
History: plot plot plot
Personality: Jennifer is a timid young woman who grew up under terrible conditions. Despite everything she's gone through, Jennifer keeps her head up and does her best to keep going, demonstrating a strength of character that might not usually be found in someone who went through all that she did. Despite the girls of the Red Crayon Aristocrat Club's threats and cruel, unusual punishments, she doesn't give up hope and continues to be loyal to them. In part that's because of the fact that if she doesn't obey them, she will be killed--and she has no doubt they will kill her--but her own desire to keep living keeps her going. In this way she can also be seen as a rather passive girl, mature for her age during her time in the orphanage, but easy to push around. She doesn't talk back to being talked down to or insulted, and remains polite and kind to everyone, never fighting back.
For example, despite the other girls being cruel to her, she tries to smile at them when she sees them in the hopes of cheering them up or getting them to like her; despite repeated failures, she continues to try and gain their friendship. Jennifer is also shown to have a rather laid-back attitude when it comes to others' personalities, no matter how strange, and the ability to deeply understand and emphasize with people. When she's kidnapped from the wreckage of the airship crash and forced to dress up as a boy to pretend to be the kidnapper's son, she's strangely okay with it, understanding that Gregory was very lonely. Eventually she grew frightened, however, and made her escape with Wendy. She also rescues and takes care of a puppy she's found, raising him and caring for him as best she could, protecting him as she was able.
She is quite capable of standing up for herself, however, when pushed too far or when her precious loved one are threatened. When Wendy orders her dog killed, Jennifer snaps and hits Wendy, calling her a liar and turning on the other aristocrats, standing up to them and shouting that she "hates [herself] most of all" for not standing up to them before and letting them play their horrible games. It's through this experience she gains more confidence in standing up for herself and her beliefs.
While all of these events happened at around 9 years old, Jennifer managed to grow up to be a well-adjusted, if soft-spoken young woman and repressed all of those memories; only recently, through the course of the game, do they start coming back. This means she's been reliving the trauma trying to piece together her memories. Despite how traumatic it's been, Jennifer continues on, determined to remember everything.
Although she tries to be polite and kind to the other orphans and adults in her life, almost never talking back and doing everything she's told, she doesn't hold ill-will towards them for how they've treated her. She doesn't like it, of course, but it's more like she tries to understand why and empathize rather than demonize. Her closest 'friend,' aside from her dog Brown, was Wendy, who rescued her from Gregory. She loved her deeply, vowing to be together in "everlasting true love" up until Wendy's jealousy drove them apart. Despite everything Wendy did to her, from turning the other children against her to killing her dog, Jennifer can still be found wearing the brooch Wendy gave her, showing she still holds a degree of fondness for the girl.
By the end of her journey she decides that, despite everything that happened to her, she doesn't want to forget them. She chooses to lock up the memories inside herself, wanting to honor the memories of everyone who died in her life. Even though her personality overall doesn't change much-- she's still compassionate, understanding, and prone to being obedient-- she makes a promise to herself to never break another promise again and to have the courage to stand up for herself when it matters.
Abilities/Powers/Weaknesses & Warping: Jennifer has no magical abilities or skills! She can use a gun in a very amateur-ish way, swing a knife around, ro flail with a melee object but that's about it.
Inventory: - teddy bear
- The Little Princess storybook
- her rose brooch
Writing Samples:
https://dagung.dreamwidth.org/13771.html?thread=5081291#cmt5081291 this one's a lil overa year old tho so let me know ifyou need something more recent
https://soddersays.dreamwidth.org/58896.html?thread=20382480#cmt20382480
OUT OF CHARACTER
Player Name: Kalyn
Player Age: 29
Player Contact:
Other Characters In Game: N/a
In-Game Tag If Accepted: Jennifer: Kalyn
Permissions for Character: https://theunluckygirl.dreamwidth.org/1273.html
Are you comfortable with prominent elements of fourth-walling?: yep!
What themes of horror/psychological thrillers do you enjoy the most?: Perceptions being messed up, when the person's being slowly corrupted into something evil/slipping to the ~dark side~
Is there anything in particular you absolutely need specific content warnings for?: Graphic depictions of gore are really it, or any realistic images of violence/gore against eyes, fingers, or feet. I can deal with written descriptions of eye/finger/feet injuries but images would be a Hard No without warning.
Additional Information: